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1. MCC defence turrets - in Feedback/Requests [original thread]
One thing that realy annoys me is when an enemy has all of the objectives and they have surrounded your mcc and ground spawn, trapping you and ending the match early. The MCC should be equipped with short range anti-vehicle/infantry turrets that c...
- by nix zaroch - at 2013.01.20 16:57:00
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2. [Request] Triage and Heavys - in Feedback/Requests [original thread]
i dont agree, while medic/heavy combos are dangerous they can be overcome. One thing ccp has said about dust is that the players are going to come up with strategies and ways to counter them, so if medics and heavies are a problem than you need to...
- by nix zaroch - at 2012.12.24 12:55:00
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3. [request] not wearing armor in your MQ - in Feedback/Requests [original thread]
why do i have to wear my full combat armor in the MQ, its not like anybody is going to attack me in my house. You should be able to create an avatar which you use in your MQ and any upcoming social spaces. At first you would have very limited cust...
- by nix zaroch - at 2012.12.24 12:41:00
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4. [Request] AUR Sex Change - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: Had I known I'd be staring at my own character's ass all day while waiting for my squad mates to finish shopping/fiddling with themselves and their fittings, I'd have made a female character. Can you add an AUR sex change ite...
- by nix zaroch - at 2012.12.23 14:50:00
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5. [feedback] the new deadzone - in Feedback/Requests [original thread]
One thing that i cannot stand about the new build is the dead zone on the controllers (for those who don't know, the dead zone is the area where the controller doesn't register movement). The size of the dead zone makes accurate sniping and long r...
- by nix zaroch - at 2012.12.23 14:44:00
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6. [request] flares - in Feedback/Requests [original thread]
One thing i would like to see is some sort of missile avoidance system. As of the most recent patches swarm launchers have gotten better and are more dangerous, there should be some way to counteract the rockets. I propose a flare module that coul...
- by nix zaroch - at 2012.12.23 14:32:00
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7. request: dropship variants - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Entirely new aerial vehicles that are not dropships at all will come. Fighter vehicle in this early gameplay vid http://youtu.be/ED-YF-v7WCw?t=5m36s Please use a legitimate link if you want someone to click it....
- by nix zaroch - at 2012.12.15 22:40:00
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8. request: dropship variants - in Feedback/Requests [original thread]
part one of my series on air combat right now drop ships are just a variant of one simple formula; a pilot, two gunners, and four passengers. What i would like to see are some variants of the formula. Drop ships could be divided into three types:...
- by nix zaroch - at 2012.12.15 22:12:00
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9. Nova Knives - in Feedback/Requests [original thread]
Firestorm Zulu wrote: Does the knife insta kill if you hit them in the back? A kill animation from a back hit would be nice, preferably a toggle ability to swipe or cue the animation a charged attack to the back of a stationary opponent shou...
- by nix zaroch - at 2012.12.15 02:54:00
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10. Nova Knives - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Just curious but does anybody actually use them? They seem very impractical given the charge time, the trouble of hitting a moving target up close and the fact you have to equip them first. To be honest when I first tried ...
- by nix zaroch - at 2012.12.15 02:52:00
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11. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
the mcc should have a hanger in back so you can spawn in your vehicles before being under fire. Dropships could just fly out but LAVs and HAVs would have an inertia dampener so you could drive them out.
- by nix zaroch - at 2012.11.19 23:04:00
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12. Loyalty Merc Pack - in Feedback/Requests [original thread]
amazing idea
- by nix zaroch - at 2012.11.19 21:51:00
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13. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
abandoned ruins of a city. the buildings would be falling appart and there would be multiple craters from orbital strikes
- by nix zaroch - at 2012.11.16 01:01:00
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14. [Request] Wildlife PVE - in Feedback/Requests [original thread]
+1 i agree, however i think that wildlife which poses a threat to a massive hyper-advanced space civilization would be pretty tough. Any animal in New Eden would probably have thick armor and need alot of punishment to go down. Also weaker animal...
- by nix zaroch - at 2012.11.16 00:56:00
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15. request: corp ships - in Feedback/Requests [original thread]
what if when you joined a corporation your MQ would change to a room in a space ship. You would have a window where you could see the planet you were orbiting. You would be able to leave the room and visit other MQs or go to one of the special roo...
- by nix zaroch - at 2012.11.12 11:09:00
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16. The Mercenary Couch. - in Feedback/Requests [original thread]
I agree with sitting on on the couch.
- by nix zaroch - at 2012.11.12 10:45:00
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17. Objective shields - in Feedback/Requests [original thread]
One problem i have with skirmish is that enemies often spam orbital strikes on objectives held by enemies. there should be some sort of shield around null cannons (not weapon installations or CRUs) that prevents a team from spamming orbital suppor...
- by nix zaroch - at 2012.11.09 03:15:00
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18. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
the maps need more color and variety. all of the maps pretty much have very little color and visual diversity, here are the colors in the maps: grey, dark grey, light grey, brown, pale blue. There should be more diverse maps and different color sc...
- by nix zaroch - at 2012.11.09 02:42:00
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19. squads are broken - in Feedback/Requests [original thread]
i am very glad that there is a squad mechanic in dust however it needs fine tuning. there is no incentive to work as a squad, the way that most skirmish games play out is that a group of players attack a target and leave after that. often times it...
- by nix zaroch - at 2012.11.09 02:30:00
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20. feedback: spawning mechanic - in Feedback/Requests [original thread]
i am not pleased with the spawning mechanic in ambush mode. The randomness of the spawning removes any efforts for teamwork because squads do not spawn in one area and teams don't even spawn on the same side of the map. the least ccp could have do...
- by nix zaroch - at 2012.11.09 01:57:00
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